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Elden RingV4mp Wiki
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Elden Ring Armor

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Armour in Elden Ring does three things: it reduces incoming damage, it adds resistances to status effects, and it contributes to poise and weight. There are no set bonuses for wearing a matching outfit, so mixing pieces to fit a weight budget is normal and encouraged.

Equip load and your roll

Your roll is decided by the ratio between what you are carrying and your maximum equip load.

Weight ratio What you get
29.9% or less Light load: longer roll distance
30% to 69.9% Medium load: standard roll with the same invincibility frames
70% to 99.9% Heavy load: shorter roll, slower recovery, roughly 20% slower stamina regeneration
100% or more Overloaded: no rolling or backstepping at all

That third row is where most players accidentally end up. If a fight suddenly feels sluggish after an armour upgrade, check the ratio before blaming the boss.

Poise and why it matters

Poise determines whether a small hit interrupts your attack. High poise lets you finish a swing through a glancing blow, which is why heavy armour feels different in a crowd. Poise values were rebalanced in an earlier patch, so numbers from old guides may not match what you see now.

Damage negation and resistances

Each piece lists how much physical and elemental damage it negates, plus resistances such as robustness for bleed and frostbite or immunity for poison and rot. Those resistances are often the real reason to wear a specific piece: against a boss that applies rot, a slightly heavier set can be worth more than the extra damage negation.

Wear what keeps you at a roll breakpoint you are happy with. Being able to move is a bigger defensive tool than any single point of negation.

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