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DREDGEV4mp Wiki
Base game + DLC

DREDGE Guides

Starting routes, progression and the decisions that shape a run.

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A Place to Rest

Bring the Builder's materials to Steel Point, ferry her safely, and claim the Engineer's Companion and Research Parts.

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Best Before

Open the Gale Cliffs tunnel, let a Conger Eel become rotting, and deliver it to the Ingfell Resident for $150.

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Castaway

Rescue the Castaway from L11, make room for the passenger, and return him safely to Little Marrow.

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Caught to Order

Fill the Fishmonger's four orders with the right fish, night catch, crab pots, and aberration.

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Craven Courier

Pick up the Large Package from the Courier at I10, deliver it to Little Marrow, and keep the panic-resistance book.

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Devil’s Spine Pursuits

Navigate Devil's Spine from the Ancient Temple, solve the three Flame shrines, and carry the final relic home with a daylight plan.

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DREDGE Endings

Full spoiler guide to the two base-game endings, the Old Mayor and Lighthouse Keeper steps, and the final decision point.

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Gale Cliffs Pursuits

Use Ingfell and the Ruins as safe anchors while completing Hermitage and opening the route toward the Gale Cliffs relic.

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Getting Started

Build a reliable first-day loop in The Marrows, then leave with money, materials, and a clear next job.

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Iron Rig Route

Start The Iron Rig DLC, power its facilities, follow the regional Strange Specimens hand-ins, and avoid buying upgrades before their story gate.

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Lost at Sea

Find the Bronze Belt Buckle in the Little Marrow wreck and return it for a Research Part.

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Main Pursuits Route

Follow the base-game relic trail with enough preparation time to keep each regional stop manageable.

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The Marrows Pursuits

Finish the opening jobs in a sensible order, then decide which Marrows detours are worth taking before Gale Cliffs.

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Night Fishing and Panic

Catch night-only fish without letting darkness, damage, and Panic turn one extra stop into a lost haul.

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Pale Reach Route

Complete The Pale Reach DLC in order: open the ice field, build the Icebreaker, free the four memories, and claim its route rewards.

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Stellar Basin Pursuits

Complete the Researcher's jobs in stages, use the repulsion machine properly, and prepare for deep-water samples without wasting a trip.

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Stone Tablets

Find all three Devil's Spine Stone Tablets, fuse them at Little Marrow, and open the Ancient Lighthouse with cargo space to spare.

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Twisted Strand Pursuits

Find the Airman's mortar parts, run each bait trap as a separate trip, and keep the Necklace route from becoming a cargo mess.

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