Mortal Shell II NPCs
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Marrow Keep services
Marrow Keep is the place to stop after a gate clear or a long exploration run. Its named characters cover the parts of progression you will use most.
| NPC | What they do |
|---|---|
| Zhirelle | Shell Keeper: Bond tiers, Shell Point capacity, recovery rate, and Memories |
| Franz | Runs the Tarforge; expands upgrades for sidearms and Tarstones and can smelt equipment for materials |
| Merrick | Merchant for Pulse upgrade materials and Tarstones |
| Milos | Guides you to the Gloom Siphon |
| Sester Genessa | Combat training in the Marrow Keep arena |
| Ruk | Guide who appears at multiple map-station locations |
Other useful faces
Fainweald has Gorf near the Widow’s Overlook trial clearing; Grisha Hunter and brewer Hilga are in Mushroom Village; and the One-Legged Wolf Tavern contains Gragu, its barkeep, and its regulars. Baghead is in Desolate Peak, while Egon has a trophy-linked interaction at Castigator’s Keep.
The current patch notes say Ruk reacts to progress, and they fix dialogue and interaction problems for several characters. Revisit an NPC after a gate, a Shell unlock, or a major quest step: that is when a new service, conversation, or route hint is most likely to matter.
