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Mortal Shell IIV4mp Wiki

Mortal Shell II Items

This page includes story or boss spoilers.

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Items are keys, recovery, materials and permanent progress

Items come from chests, breakable objects, enemies, bosses, merchants and quests. The useful distinction is whether an item opens a route, improves a permanent system, restores a resource, or can be traded for coins.

Item Type Effect
Mether’s Breath Key item fast travel and corruption-wall cleansing; returning to Marrow Keep spends all held Gloom
Revered Gland Consumable adds a Mether’s Pulse use at a beacon
Synaptic Vessel Consumable increases health restored by Mether’s Pulse
Muradean Actuator Quest item enables primary-weapon upgrades with Franz
Obsidian Lathe Quest item enables Sidearm upgrades with Franz
Etching Needles Key item enables Tarstone upgrades with Franz
Laterite Upgrade material improves primary-weapon and Sidearm stats and damage
Coin of Mammon Tradable sells for 500 coins

Route tools worth keeping in mind

The Chapel Key opens the Chapel doors outside Mushroom Village. The Damp Key opens Sinking Village’s secret. A Blackmarrow Key opens the locked treasure at Marrow Keep, while the Central Shaft Lever opens the gate in the mines. Map fragments such as Location: Axatana put a specific weapon or Sidearm on Ruk’s Map.

For healing, Homemade Draught restores up to one charge and Soiled Chalice restores up to two. Rat Skewer restores 30% HP, while Elixer fully restores HP. Carry recovery that fits the route, and hold key items until you reach their named lock, forge service or quest character.

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