Mortal Shell II New Game Plus
This page includes story or boss spoilers.
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New Purpose begins after the Endgame
Mortal Shell II calls New Game Plus New Purpose. It opens after the Endgame and starts a tougher new run with stronger enemies, while preserving most of the work that defines your build.
| Carries over | Resets |
|---|---|
| Harbinger level, Shell Points, Shells, Bond tiers, and unlocked Memories | Killed NPCs and NPC quest progress |
| Revealed map, Seals, items, weapons, Tarstones, and their upgrades | Opened chests, cleared dungeons, cleansed Beacons, and Ova |
| Glimpses, Coins, Gloom, Tarforge upgrades, Mether’s Breath, and Mether’s Pulse upgrades | World-state progress |
Widow’s Overlook and Outskirts of Mammon are the two basic Beacons available at the beginning of New Purpose. Permanent pickups such as Synaptic Vessels and Revered Glands return. Weapons, Sidearms and Tarstones you already own are replaced at their former pickup spots by upgrade materials.
Before you begin
You can free-roam after the final boss. Use that time for tutorial achievements: Mid Summer and No, You Still Can’t Win cannot be earned in New Purpose because it skips the tutorial. Then choose a purpose for the next run: max a Shell bond, try a finished weapon on a new Shell, or pick up the remaining Memories.
