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Baldur’s Gate 3 Classes: Choose a Role for Your First Build

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Pick the turns you want to play

Baldur’s Gate 3 has twelve classes. Choose for the decisions you enjoy making, then fill missing roles with companions. This comparison describes each class’s broad starting appeal; subclasses can change that role considerably.

Class Start here if you enjoy…
Barbarian Closing distance and committing to aggressive weapon attacks.
Bard Mixing conversation skills, support and flexible magic.
Cleric Preparing divine spells for protection, damage and recovery.
Druid Combining nature magic with animal transformations.
Fighter Building a dependable weapon routine with fewer spell decisions.
Monk Mobile close combat and managing Ki-powered techniques.
Paladin Weapon fighting backed by magic and an oath to uphold.
Ranger Weapon combat with tracking, utility and nature magic.
Rogue Positioning for Sneak Attack and handling specialist skills.
Sorcerer Shaping a smaller selection of spells through Metamagic.
Warlock A compact spell kit supported by pact magic and invocations.
Wizard Collecting and preparing a broad range of spells.

Separate class, subclass and character level

Your subclass adds a specialisation; the selection appears at a different early level depending on class. Patch 8 added one new subclass to each of the twelve classes, including Hexblade, Bladesinging and Swashbuckler. A guide written before that patch may therefore omit choices visible in your game.

The base-game character level cap is 12. Multiclass levels share that total: adding another class does not create another twelve levels to spend. Staying in one class is a sensible first-campaign choice because it keeps the next feature and spell progression easier to understand. Explorer does not normally offer multiclass selection.

Example: decide whether Warlock suits your resting rhythm

A Warlock learns a limited spell selection and casts using a small pool of pact slots. Those slots return on a short rest and cast at the Warlock’s available pact-slot level. That makes the class appealing if you want a repeatable cantrip routine with a few stronger decisions each fight.

It also means you should use your short rests rather than judging the class after several encounters without recovering its resources. If you prefer preparing a different selection of spells to solve a new problem, read the Wizard or Cleric choices closely before settling.

Change a build when you understand what is missing

Use Withers’ respec service to repair a specific problem: an ability score that does not support your weapon, a spell selection you never use, or two companions competing for the same job. Change one thing, try a few encounters, and compare the result. That tells you more than rebuilding the entire party after every difficult fight.

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