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Ys IX: Monstrum Nox

Action role-playing game

The red-haired Monstrum and other figures move through the sky above Balduq.
Ys IX: Monstrum Nox promotional art - Nihon Falcom

About Ys IX: Monstrum Nox

Adol Christin reaches Balduq with Dogi and is arrested before he can begin another journey. A mysterious woman turns him into a Monstrum, giving him supernatural powers but binding him to the prison city. Ys IX links fast party combat with Gifts that open rooftops, hidden passages and new districts as Adol confronts the Grimwald Nox.

Adol Christin and his traveling companion Dogi arrive at Balduq expecting another stop in a long life of adventure. Romun soldiers instead arrest Adol over suspicion surrounding the disappearance of a fleet, and his attempt to escape brings him face to face with Aprilis, a woman carrying a gun. She turns him into a Monstrum. The change grants powers useful for escaping a cell, fighting creatures and moving around the city, but it also ties Adol to Balduq and the curse shared by its other Monstrums. Their task is to push back the Grimwald Nox, a shadowy realm whose creatures threaten to spill into the ordinary streets. Balduq makes that threat unusually close to daily life. The city's huge prison began as a border fortress, and the walls and canals built for defense still shape the way people move through it. Trade brings travelers to its inns and markets, while bathhouses, an amphitheater and a cathedral make it more than a grim backdrop for captivity. The prison and its political history sit at the center of a place where residents have to live, work and judge the strange figures who suddenly appear in their neighborhoods.

The Monstrums do not arrive as a tidy band of heroes with one purpose. The White Cat steals from Balduq's wealthy and gives to its shantytown, making her popular with some residents and a nuisance to others. The Hawk seeks violent confrontations and is difficult even for his allies to manage. The Doll can perceive things ordinary people cannot, yet her own origins remain a mystery. The Renegade keeps to himself and knows more about Balduq's history than he readily explains, while the hammer-wielding Raging Bull often mediates quarrels among the group. Adol's new powers make him part of this uneasy company, and Dogi remains a familiar companion in a city where almost everyone else is new. Those personalities matter because the public has no simple answer to what a Monstrum is. The prison is also tied to the Hieroglyph Knights, an order working with local authorities, so Balduq's disputes involve civic and religious institutions as well as monsters. The story begins with Adol trying to understand who cursed him, what the Nox wants and why the prison city's unrest runs deeper than one arrest. Those questions are grounded in people whose actions affect particular streets rather than an abstract battle for the whole continent.

Monstrum Gifts make Balduq a city explored vertically as well as along its roads. Heaven's Run sends a character up steep walls, changing a facade from a boundary into a route. Hunter's Descent lets a Monstrum glide from a high point and cross the gaps between rooftops. Crimson Line warps its user toward distant targets and through barriers such as stone or iron, while Third Eye exposes hidden objects, paths and enemies. Shadow Dive uses darkness to slip beneath low openings or evade a threat, and Valkyrie Hammer breaks weak walls or cracked masonry. These are not merely six animations for reaching the same doorway. Each Gift identifies a different kind of obstacle and lets a new party member change what you notice in a familiar district or dungeon. A roof that once seemed decorative can become the start of a glide; a wall can conceal a path; a blocked passage can become traversable when the right power is available. Rooflines, weak masonry and shadowed openings become clues about which Monstrum's Gift might reveal the next route through a district. Some Gifts also affect a fight: a glide can avoid an attack and set up a strike from above, Crimson Line damages those in its path, and Valkyrie Hammer can Break certain enemies. Exploring the city and learning the party's powers therefore develop together.

Adol and a companion stand in a rural settlement.
Adol and a companion stand in a rural settlement. Official game screenshot; copyright belongs to its respective owners.

Combat keeps the quick real-time action of Ys while giving each Monstrum a distinct set of skills. Skill attacks spend SP, which returns when attacks connect and regenerates while the character is not attacking. That economy encourages using a skill when it solves a problem instead of saving every point for a distant emergency. The White Cat's Wild Scratch closes distance with a fast pair of blows; the Hawk's Carnage Lancer sends a piercing shockwave farther ahead; the Doll's Illusionary Gavotte cuts through a broad area with many hits. Raging Bull's Stampede hits hard at close range, while the Renegade's Dark Inferno draws enemies into a damaging orb and leaves him free to reposition. Boost temporarily raises damage, defense and movement and attack speed. Spending that opening on a character's EXTRA Skill produces a much larger attack but ends the Boost state immediately, so it matters whether the party needs continued pressure or one decisive burst. The White Cat's Albion Strike and the Doll's Carnival Maiden show how an EXTRA attack can express a character's fighting style rather than behaving like one interchangeable finisher. The same cast whose Gifts change navigation also changes the way a crowded street battle or strong foe can be approached.

The Grimwald Nox connects that ordinary action to Balduq's wider progression. Black pillars of miasma appear around town; touching one drains color from the surroundings and starts a fight against Lemures, the hostile spirits of the Nox. Clearing those encounters pushes back miasma and fills a NOX Gauge. That gauge is needed to call forth a larger Grimwald Nox battle, where the Monstrums fight waves of Lemures together. Even members outside the selected party take part, giving the clashes a scale beyond the small group you directly control. Dispelling a Grimwald Nox removes barriers elsewhere in Balduq. The city can then open a district, path or activity that was previously out of reach, and the new access gives the group more places to investigate and more miasma to confront. That loop is why the cursed night's battles are not isolated arenas on a menu: they change the geography of the prison city. Balduq is both the mystery Adol must investigate and the map he steadily learns to cross. Optional quests and conversations with residents sit within that changing map, so a newly opened area can matter to the social story as well as the route toward the next major confrontation.

Local relationships add another kind of advancement. Quests and story events can turn Balduq residents into collaborators who provide useful items, improve stats or help the group operate around town. Silhouette becomes an errand-runner who can purchase goods from shops Adol has already visited, so learning the city's businesses expands what she can obtain. Maxim offers a black-market exchange where materials can become accessories, quest goods and other special items. Side activities also give reasons to inspect streets beyond the next objective. Azure Petals can be brought to Marguerite for rewards, and reporting old graffiti to Professor Vallin connects exploration with Balduq's history; some markings even strengthen the Monstrums when examined. These systems fit a setting that director Toshihiro Kondo described as a deliberate turn away from the deserted island of Ys VIII: here the streets are crowded with people and long-standing institutions. Ys IX was developed by Nihon Falcom and the base adventure appears on PlayStation, Switch and PC, with later releases and platform bundles differing in included costumes or consumables. Those optional packs sit apart from the Gifts, collaborators and Nox battles that structure Adol's time in Balduq.

Adol looks toward a walled city beneath a cloudy sky.
Adol looks toward a walled city beneath a cloudy sky. Official game screenshot; copyright belongs to its respective owners.
Developer
Nihon Falcom; PH3 and Engine Software credited on PC release
Genre
Action role-playing game