About Trepang2
Trepang2 is a single-player first-person shooter about an escaped, amnesiac soldier with enhanced abilities. As Subject 106, you fight Horizon Corporation and investigate the forces behind its experiments, moving between story missions and optional operations. Slow motion, invisibility, gunplay and close-quarters attacks let you shift between stealth and explosive combat.
Trepang2 opens with Subject 106 imprisoned in a Horizon Corporation blacksite. A mysterious group breaks the soldier out, but the escape does not restore their memories or explain why Horizon held them. Instead, the route through the facility introduces the immediate problem: heavily armed guards stand between 106 and the surface, while the prison’s locked rooms and dim corridors make stealth useful before a full arsenal is available. From this starting point, the story follows 106 and the people who arranged the rescue as they turn against Horizon and search for the truth behind its work. The premise keeps the protagonist’s identity and the corporation’s purpose uncertain, letting hostile facilities and unusual threats gradually widen the mystery.
Between operations, a hidden base serves as the staging area. Here, the player chooses from the available campaign missions and side missions, then selects weapons before deployment. Main operations advance the conflict with Horizon, while optional jobs provide additional places to investigate and enemies to fight. Missions often begin as raids on corporate sites, with rooms, corridors and larger combat spaces linked into a route toward the objective. Friendly soldiers can accompany 106 during some sequences, but the central action remains in first person and under the player's control. The mission structure gives the campaign a rhythm of preparation, infiltration and escalating encounters, while the different facilities and remote locations introduce new contexts for the conspiracy without requiring an open-world map.
106’s abilities make stealth and direct assault parts of the same toolkit. Cloaking turns the soldier invisible for a short time, allowing a quiet approach through guarded areas or a sudden attack from behind. When an enemy is unaware or dazed, 106 can grab them and use them as a human shield, creating cover while moving through gunfire. A focus ability slows time, giving the player a brief opening to cross exposed ground, evade incoming rounds or line up shots while opponents move sluggishly. These powers do not replace the weapons: they create moments in which the player can change distance, angle or pace. A cautious passage can therefore give way to a fast push through the same room, and a noisy fight can be interrupted by breaking line of sight and slipping back into the shadows.

Close combat is more than a last resort when a magazine runs dry. Punches and kicks interrupt enemies at arm’s length, while a running slide can knock opponents off balance and carry 106 through a contested space. A dropkick sends the soldier into a target with enough force to create room or continue the movement through the fight. Grabs add another tactical option: an enemy can become temporary protection, then be released when 106 needs to switch back to a firearm. These actions work alongside shooting rather than occupying a separate combat mode. The player can slide into a group, displace a guard, seize another, and use the brief disruption to reposition or fire. The combination rewards attention to spacing, timing and the shape of the room as much as aim.
The firearms support several approaches to those encounters, from precise shots with a pistol to the close-range force of a shotgun and the sustained pressure of automatic weapons. Enemies carry their own guns, so a fight may leave a newly available weapon within reach when ammunition runs low or the situation changes. Many guns can be dual-wielded, including heavier options, letting 106 trade careful handling for a more aggressive burst of fire. Explosive weapons can break up groups or force opponents out of cover. The broad arsenal matters because the game mixes armed human squads with stranger threats, including creatures that can resist bullets and hostile figures with enhanced abilities. Instead of presenting every target as another ordinary guard, missions use these enemies to alter how a familiar corridor or arena must be crossed.
Human opponents are organized and respond to the player’s position. A guard who spots 106 can alert the rest of a squad, which may fire from cover, flank, or use grenades and flares to drive the soldier from a hiding place. That behavior makes movement important even when the player has powerful abilities: staying in one exposed spot gives several enemies time to concentrate their fire. Spaces can loop back on themselves, so a retreat may lead to a different angle for a cloaked approach or a slide into the back of a formation. Slow motion provides a short advantage rather than a permanent shield, and cloak is temporary, so choosing when to spend each power shapes the flow of a firefight. The result is a combat loop of reading threats, changing position and combining powers with weapons.

The tone shifts as missions move beyond the blacksite and Horizon’s corporate facilities. Reports, locations and hostile experiments point toward forces that are more disturbing than a private army, and some operations lean into horror before returning to combat. This mix changes the meaning of exploration: entering a new building can mean tracing Horizon’s activity, but it can also reveal an abnormal enemy that changes the encounter. The campaign keeps its larger questions close to the action rather than pausing for a separate investigation system. Trepang2 is a single-player shooter built around this sequence of mission selection, infiltration, discovery and combat. Its base campaign and included core systems center on Subject 106’s fight with Horizon; Survival Mode and Bladekisser are separately listed downloadable content, with their additional modes and missions outside this overview.
- Developer
- Trepang Studios
- Genre
- Single-player first-person shooter
