About System Shock 2: 25th Anniversary Remaster
Awakening from cryosleep aboard the Von Braun in 2114, a soldier with a lost identity must navigate a starship overrun by mutants and machines while confronting the rogue AI SHODAN. This 2025 remaster updates the 1999 FPS and role-playing game with modern visuals, controller support, cross-play co-op for up to four players and PC mod support.
The story begins in 2114, when the player wakes from cryosleep aboard the Von Braun, an experimental faster-than-light ship, with no clear memory of who they are or where they are. The halls are occupied by hybrid mutants and deadly robots, while the voices of the surviving crew suggest that the disaster has reached every deck. A rogue artificial intelligence named SHODAN has taken control of the ship and threatens humanity. The player explores the vessel, follows communications and traces what happened to its people while trying to find a way to stop the takeover. The confined ship is both the setting for the mystery and the network of spaces through which the player must survive.
Character development starts before the Von Braun. The player enters military service and chooses one of three branches: the Navy, Marines or the psionic O.S.A. The early career is represented through training and three years of service, with mission choices granting different skills and bonuses. The fourth year places the character aboard the Rickenbacker, a military ship travelling with the Von Braun. These selections give the character an initial profile, but they do not lock the rest of the game into a single combat style. Cybernetic modules found aboard the ship can later be spent at upgrade units to raise attributes, technical skills, weapon skills or psi abilities, allowing the build to develop in response to what the player chooses to use.
Exploration and combat share the same first-person spaces. The ship’s connected decks contain crew quarters, laboratories, maintenance areas and other facilities, with doors, terminals, containers and equipment to inspect. An interactive display organizes inventory and character information, and context-sensitive actions let the player search bodies and containers, press controls or operate machines. Security systems add pressure to movement through hostile areas, while crawlways, ladders, ledges and gaps make navigation part of the challenge. The player must watch ammunition, health and power supplies while deciding whether to spend scarce resources on a fight, bypass a threat or investigate another route. Rechargers restore power cells and powered equipment, while a bio-reconstruction machine can return the character after death if it has been activated on that level. Information found in the environment helps connect practical obstacles to the wider story of the Von Braun.

The role-playing systems make weapons, maintenance and technology compete for investment. Weapon skills affect different families such as standard firearms, energy weapons, heavy weapons and exotic weapons, and many guns require the matching skill to use. Technical abilities include hacking, repairing, modifying and researching. Hacking can reprogram turrets, replicators, keypads and computers, though failure can damage the target. Repair can restore equipment, while weapon modification allows selected changes such as a larger magazine or faster fire. Research examines unfamiliar objects and biological samples; chemicals may be required, and researching an enemy can reveal vulnerabilities that improve later attacks. Maintenance tools repair weapons and can yield extra energy at rechargers for trained characters. Cybernetic modules are limited, so a character who invests in machinery or specialized guns will have different options from one who directs upgrades toward psionic disciplines.
Nanites and psi energy support separate approaches to problems. Nanites are collected from the Von Braun and spent at ValueRep replicators for supplies; hacking a terminal can change which items are available or make them cheaper. Nanites are also consumed by hacking, weapon modification and repair, tying those useful actions to the same stock of resources. The O.S.A. path instead develops psionic abilities through several tiers, using psi points to activate powers. Each tier contains individual disciplines, so unlocking a tier still leaves choices about which powers to acquire. The system supports utility and combat effects rather than simply reskinning firearms. The player can also research enemy organs to learn what weapons they resist or where they are vulnerable. Only one object can be researched at a time, but progress can be suspended and resumed when needed. Together, these systems encourage a character to turn discoveries into an advantage: improve a skill, conserve a material, exploit a security device or prepare a more effective response to a particular threat.
The 25th Anniversary Remaster presents this shipboard campaign with updated character, weapon and cutscene visuals, adjustable field of view, widescreen support and gamepad controls. It also brings back cooperative play with cross-platform sessions for up to four people, and supports mods and community-made missions on PC. The remaster includes 50 new achievements, and its interface and presentation have been adapted for current displays and controllers. The core premise remains the stranded expedition aboard the Von Braun and its struggle against SHODAN; these remaster features add ways to experience that campaign and extend it with custom content. Players can follow the story alone or coordinate in co-op while navigating the same blend of first-person combat, resource management and character growth. The 2023 System Shock remake is a separate game: this release is the remastered System Shock 2, not that remake or the 1999 standalone edition.

- Developer
- Nightdive Studios (remaster); the underlying 1999 game was developed by Irrational Games and Looking Glass Studios.
- Genre
- First-person shooter / role-playing game
