About Stories Untold
Stories Untold is an anthology of four experimental adventures that mix text input, point-and-click interaction, and other formats. Presented through a retro 1980s aesthetic, its episodes move between psychological horror, mystery, and science fiction, including a remastered version of The House Abandon.
Stories Untold is an anthology of four short, experimental adventures presented as one connected collection. Its retro presentation draws on 1980s imagery and technology. Each story has its own setting and mechanics, so the game changes how it asks the player to interact instead of repeating a single adventure format four times. The collection includes a remastered version of The House Abandon, the episode that first introduced the series. Text-based interaction, point-and-click play, and other modes come together under a shared atmosphere of mystery and horror. This structure makes the anthology itself part of the experience: players move between different kinds of scenarios, each with its own immediate problem, while a larger sense of unease grows across the collection.
The House Abandon, the first episode, uses a text-adventure format. The player interacts with a computer interface and types commands to explore its story. Language and interpretation are central: the words entered are the means of acting, and the interface is the main point of contact with the episode's world. This is a compact way to make reading and decision-making part of play. The player studies the available text, chooses what to try, and interprets the response before deciding what to do next. The remastered episode retains its distinct approach within the wider collection, where other stories use different mechanics. Its retro computer setting also establishes a visual and interactive motif that recurs across the anthology, linking old technology with the uncertain events the player is asked to investigate. In this episode, the text itself is the working surface: the player reads the computer output, enters a command, and uses the resulting response to decide what to try next. Elsewhere in the anthology, point-and-click interaction gives a different shape to the same basic task of investigating an unfamiliar situation. The shift in interface changes how the player gathers information.
Across the collection, the interface and mechanics shift to fit each short story. Activities include processing radio transmissions and conducting experiments on strange artifacts. These episodes move beyond typed commands while preserving the investigative role of the player. Listening to or analyzing a transmission and testing an object are different tasks, but both ask for attention to information and careful interpretation. The four stories have their own settings and gameplay, so no single control scheme defines the whole anthology. A change in format signals a change in the kind of problem being solved. Text adventure, point-and-click, and other interactions combine to create related but mechanically distinct experiences. The player must adapt to what each story presents, using the available interface to gather information and respond to the particular challenge in front of them. Each shift makes the player handle the mystery in a way that belongs to its episode.

Stories Untold moves between psychological horror, tense mystery, and science fiction. Its genre shifts allow the tone and type of scenario to change from one short story to another. Each episode has its own setting and identity, while the collection links them through an unsettling mood and a retro visual language. It is a sequence of compact stories rather than one continuous adventure built around a single puzzle system. The mystery develops through the player's actions and the information each format makes available. A text interface, a point-and-click scene, or a radio task each gives the player a different way to encounter the unknown. Following the episodes in sequence lets the anthology accumulate unease without requiring every story to use the same tools or explain its tension in the same way.
The retro aesthetic provides a common surface for these changes in play. The 1980s influence appears in the presentation and is paired with a synth-wave horror soundtrack inspired by films of that era. Computers, radio equipment, and unusual objects give the stories a material texture: the player reads, processes transmissions, or experiments with devices that belong to a different technological period. The mechanics vary, but the interface and sound keep the collection recognizable. Ordinary pieces of equipment become the player's way into disturbing events, making each interaction feel connected to the setting rather than like a detached menu. A text prompt or radio signal can seem routine, yet the surrounding horror makes its meaning uncertain. This contrast between familiar tools and strange circumstances supplies a through-line across otherwise different episodes.
The four-story format sets the scale of the experience. Each episode has its own setting and mechanics, and together they form a compact anthology. The collection includes achievements and narrative secrets to discover, but its central activity is engaging with different interfaces and solving the problems each story presents. No Code developed the game, and Devolver Digital published it; the anthology is designed for one player. The House Abandon appears alongside three other experimental adventures, with gameplay shifting between text adventure, point-and-click, and other interactions. Stories Untold is a narrative experience for players interested in short-form adventures where the method of interaction changes with the scenario and atmosphere matters alongside the puzzle in front of them.

- Developer
- No Code
- Genre
- Experimental narrative adventure anthology
