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About the game

Star Wars Outlaws

single-player open-world action-adventure

A starship flies above a planet during space combat.
Star Wars Outlaws · Game artwork

About Star Wars Outlaws

Kay Vess is a scoundrel trying to secure a new life in the Star Wars underworld, with her companion Nix at her side. Across open-world planets and space, she takes jobs, steals valuable goods and builds a crew for a high-risk heist. Stealth, blaster combat, syndicate reputation, speeder travel and ship dogfights shape the route she takes.

Star Wars Outlaws follows Kay Vess, an emerging scoundrel trying to escape a bounty and make a new life in the galaxy’s underworld. Set between The Empire Strikes Back and Return of the Jedi, the story follows her attempt to assemble a crew for a major heist while operating among criminal powers and Imperial forces. Her close companion Nix is part of the plan from the beginning: Kay can fight, steal and outwit her way through jobs, but she also has to judge whom she can trust. The premise keeps the focus on an outlaw’s work and personal freedom rather than on Jedi training or the Rebel war’s front line.

Kay and Nix travel with a growing crew that includes ND-5, a battle-hardened droid, and use the Trailblazer to move between planets and their surrounding space. The ship is more than a travel cutaway: Kay can pilot it during dogfights against Imperial forces and other adversaries, using chases, evasions and targeted attacks to gain an opening. On the ground, Kay shifts between bustling settlements and broad outdoor regions, with each destination offering missions and opportunities to investigate. The linked roles of Kay, Nix and the Trailblazer give the adventure three different ways to approach trouble: direct blaster action, companion-assisted infiltration and movement through space.

The open-world route spans familiar and new Star Wars locations, including Tatooine, Kijimi, Akiva and Toshara. Kay moves through cities and cantinas before riding her speeder across open landscapes, with each planet presenting distinct environments and challenges. Cantinas are useful social spaces: conversations and local rumours can point Kay toward characters, jobs or hidden opportunities, while eavesdropping can reveal a stash or credits. Exploring away from the immediate mission also brings small discoveries, such as an alley or market conversation worth investigating. The world is structured around moving between dense social hubs, exposed terrain and space rather than treating every objective as a corridor leading directly to combat.

A starship flies above a planet during space combat.
A starship flies above a planet during space combat. Official game screenshot; copyright belongs to its respective owners.

Jobs often ask Kay to enter a restricted place, recover something valuable or get past people who would rather stop her. She can use stealth, gadgets and Nix to create openings, or draw her blaster when a situation turns into combat. The data spike opens locks, while blaster modules serve different purposes, including stunning stormtroopers, getting through shields or accessing doors. Nix can steal an item, distract or attack an enemy, press a button, reach a place Kay cannot access herself, and help uncover hidden treasure. These tools make infiltration a sequence of choices about who to distract, what to interact with and whether to remain unseen or risk a fight.

Kay’s standing with the crime syndicates changes according to her actions and choices. The Hutt Cartel, Crimson Dawn, Pyke Syndicate and Ashiga Clan each have interests across the places she visits, and jobs can affect her relationships with them. A good reputation can create opportunities with a syndicate, including access to districts and additional jobs; poor standing can make its territory more dangerous. This system makes the order and manner in which Kay accepts work matter beyond a mission’s immediate reward. She may benefit one group while putting another relationship under pressure, so the underworld’s contacts form an ongoing network of access and risk rather than a single faction ladder that only moves upward. Cantinas can have private rooms that are easier to enter with the right syndicate standing, while sneaking offers another route. Syndicate districts also conceal vaults that Kay can infiltrate for rewards, making restricted territory a place to search as well as a boundary to cross.

Travel on land and in space uses different equipment and demands. Kay’s speeder carries her across outdoor regions and can be upgraded; jumps, ramps and boosts can help reach places that are difficult to approach on foot. Space around planets also has points of interest, adventures and contracts, so the Trailblazer’s flight sections include exploration as well as combat. When an Imperial or other enemy ship engages, Kay can chase, evade and choose moments to attack. That shift between speeder travel, ground missions and ship encounters changes the scale of a job: a lead found in a city can send Kay across a landscape or into orbit before the crew’s next move.

Kay Vess enters a crowded cantina with Nix beside her.
Kay Vess enters a crowded cantina with Nix beside her. Official game screenshot; copyright belongs to its respective owners.

Progression is tied to meeting useful experts and expanding what Kay, Nix and their equipment can do. Experts are found as Kay explores, and helping them can unlock new skills and gear; reaching some opportunities may require a speeder upgrade or a tool that the crew has not acquired yet. Kay can also investigate side activities between high-risk jobs, including Kessel Sabacc, Fathier races and arcade games. Sabacc is an in-world card game that turns time in a cantina into another underworld activity, while arcade machines provide a different kind of diversion. These activities sit alongside the central heist campaign, giving Kay reasons to spend time in the galaxy’s social spaces as well as on mission objectives.

Developer
Massive Entertainment – A Ubisoft Studio
Genre
single-player open-world action-adventure