About Star Wars Jedi: Fallen Order
After surviving Order 66, former Padawan Cal Kestis lives under Imperial rule until a search for a way to rebuild the Jedi Order puts him back in the Empire’s sights. Travelling with BD-1 aboard the Stinger Mantis, Cal explores connected worlds, learns Force abilities, solves environmental puzzles and faces soldiers and creatures with a lightsaber.
Star Wars Jedi: Fallen Order follows Cal Kestis, a former Jedi Padawan who survived the Empire’s purge of the Jedi after Order 66. Years later, he has kept his past hidden while working on an industrial salvage operation. When Imperial attention finds him, Cal is drawn into a journey connected to the possibility of rebuilding the Jedi Order. The story centres on a fugitive learning to use abilities he has suppressed, with Imperial Inquisitors searching for the remaining Jedi. That premise places the game in a period when the Empire has seized control and makes evasion, discovery and incomplete training part of Cal’s situation from the outset.
Cal does not travel alone. BD-1 is a compact explorer droid and a steady guide during his journey. The crew also includes Cere Junda and pilot Greez Dritus, whose ship, the Stinger Mantis, carries the group between destinations. Their presence gives the journey a mobile home base and a small set of recurring relationships rather than a succession of disconnected missions. Cal’s path also brings him into contact with new allies and adversaries, while his effort to recover from the events of Order 66 remains tied to the larger search involving the Jedi Order.
Exploration is built around large, interconnected environments rather than a string of isolated arenas. Forests, rocky terrain and jungle regions contain routes that branch away from the immediate objective, with blocked gates and ledges that can become reachable as Cal gains new Force abilities. BD-1’s map marks the current mission, unexplored paths and gates according to whether Cal can open them yet. Returning to an earlier area after learning a power can reveal a new route through familiar ground, so progress includes remembering inaccessible passages as well as pushing toward the next destination. The map’s colour distinctions help turn that backtracking into a readable search for specific opportunities.

BD-1’s field role extends beyond the map. As an explorer’s droid, it can scan unusual technology and alien life that Cal encounters, adding records to the databank and contributing to player progression. The droid can overcharge certain technological devices and hack doors, handling equipment that Cal cannot operate by himself. BD-1 evolves as the journey progresses, gaining functions that expand how the pair interact with the worlds they visit. A discovery can therefore lead to more than a note to read: BD-1 may record it for the databank, or use a technical ability to interact with a device or door. Its actions connect observation with practical access, giving the companion a hands-on role in Cal’s investigations as well as his survival.
Combat pairs lightsaber attacks with defensive timing and Force powers. Cal can strike, block, parry and evade, but holding a defence against repeated attacks drains block stamina and leaves him open when it runs out. Force abilities draw from a separate meter, which the manual says is regained by attacking enemies. This makes an encounter a matter of managing openings and resources rather than holding one action indefinitely. Imperial troops and hostile creatures present different threats, and the Steam description frames the fights around reading enemy strengths and weaknesses. Cal’s training develops across the journey, adding abilities that widen how he can respond to opponents and environmental obstacles.
Meditation Circles connect survival, saving and character growth. Interacting with one saves the journey; resting restores Cal’s life, Force meter and BD-1’s available Stim Canisters, but also brings defeated enemies back. Experience earned through progress becomes skill points that can be spent at these circles in Cal’s skill tree. That trade-off makes a rest point more than a free reset: it restores supplies and enables upgrades while changing the danger along the route again. BD-1 can use a Stim to restore Cal’s health away from a circle, and further canisters can be found in the world, giving exploration a direct connection to how much healing the player can carry.

Fallen Order offers four difficulty choices: Story Mode, Jedi Knight, Jedi Master and Jedi Grand Master. They adjust parrying timing, incoming damage and enemy aggression, and the setting can be changed at any time, so players can tune the pressure of combat as they become familiar with Cal’s abilities. Story Mode minimizes combat pressure, while Jedi Grand Master is the most demanding setting. The game also includes separate controls for specific tasks. Auto-targeting can lock onto an enemy at the start of combat and switch to another target when one falls, particularly in encounters with multiple enemies; auto-climb can keep Cal attached to a climbable wall. Other options disable button-mashing sequences and quick-time events, resize HUD text and subtitles, change subtitle opacity, disable chromatic aberration, and adjust brightness or audio levels. Players can also remap the controls. Those settings let players shape the challenge and presentation while following the same single-player story, crew and planets.
- Developer
- Respawn Entertainment
- Genre
- single-player third-person action-adventure
