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About the game

SAND LAND

Single-player action RPG

Beelzebub rides atop a large desert vehicle beneath a blue sky in SAND LAND promotional art.
SAND LAND key art · © Bandai Namco Entertainment / Bird Studio / Shueisha

About SAND LAND

In a desert world where humans and demons struggle to find water, Fiend Prince Beelzebub joins Thief and the human sheriff Rao to search for a Legendary Spring. Fight on foot and in customizable vehicles, grow Spino through side quests, and later travel into the neighbouring Forest Land and its distinct communities.

SAND LAND is an action RPG based on Akira Toriyama’s manga, set in a harsh region where both humans and demons face an extreme shortage of water. The player controls Beelzebub, the Fiend Prince, who sets out with the older demon Thief and human sheriff Rao to find a Legendary Spring hidden in the desert. Their journey begins as a search for water, but the group also has to contend with the armies and powerful figures that control the region. The three companions bring different motives and ways of approaching trouble: Beelzebub is a demon prince with formidable personal abilities, Thief is an experienced demon who accompanies him, and Rao is a human lawman with knowledge of the desert’s people. Their mismatched company provides the story’s core perspective on the conflict between humans and demons. The game expands the manga’s premise into a wider adventure across desert settlements, ruins and dangerous terrain. It later opens the neighbouring Forest Land, a green country whose inhabitants, monsters and political tensions differ from the desert’s. That addition gives the trip a change of scale and environment while keeping the same central group. Rather than treating the water crisis as the only subject, the campaign follows how Beelzebub and his companions move between communities, uncover problems and respond to the forces shaping each land.

Travel through Sand Land takes place across broad outdoor areas, with settlements and points of interest separated by open desert. Moving on foot is only one part of the journey: Beelzebub can pilot motorcycles, battle tanks, jump-bots, hover vehicles, battle armor and other machines. Each type has a different role. Motorcycles move quickly across open ground, tanks bring heavy weapons to direct fights, and jump-bots can climb cliffs or reach elevated routes. The player can use the vehicle suited to the terrain or enemy at hand, making the vehicle roster part of exploration as well as combat. Ruins, canyons and other obstacles create reasons to switch machines rather than relying on one universal transport. Enemies appear as field threats, and the player can decide whether to engage on foot or use a vehicle’s strengths. The desert also contains larger monsters whose speed or size demands different tactics. The Greater Desert Crocodile, for instance, is better approached with a nimble vehicle that can keep pace or maintain distance. Some encounters are pursued through the landscape before the party reaches a place where it can confront the creature directly. Vehicles therefore change how the player crosses territory and how an encounter unfolds, connecting traversal with combat preparation.

Vehicle construction is a central progression system rather than a cosmetic garage feature. Each machine can be assembled and adjusted from parts that alter its performance and appearance. The player selects components such as the main and secondary weapons, ammunition type and engine, with different parameters that suit different challenges. A tank built for direct combat can carry strong cannon fire, while a more mobile vehicle can help against a fast-moving monster or reach difficult ground. Parts gathered or obtained through play give the player options to tune the vehicle rather than simply replacing it with a higher-numbered model. This setup makes preparation a practical decision: choose a weapon configuration for an enemy, fit a suitable engine and vehicle frame, then use that build in the environment where it provides an advantage. Vehicles have their own roles beyond firepower. A jump-bot can leap across gaps, climb canyon walls and reach high places; motorcycles prioritize speed; hover vehicles and battle armor expand the range of available approaches. On foot, Beelzebub can chain basic attacks into combos and use stronger techniques against smaller enemies or groups. He also develops through a skill tree, unlocking and improving techniques as the adventure advances. Those abilities make direct combat useful even when a vehicle is not the best choice, while larger foes and Royal Army tanks encourage switching to a machine and preparing its loadout.

Beelzebub stands with his companions in the desert.
Beelzebub stands with his companions in the desert. Official game screenshot; copyright belongs to its respective owners.

Spino, the central settlement of Sand Land, is the party’s recurring base during the main campaign. It begins with few residents and structures, then grows as the player completes subquests. New people and buildings arrive, the town develops, and this growth opens additional missions. Side quests thus contribute to the community’s state as well as giving the player more activities. At Spino, the party can shop for combat items, customize vehicle parts, paint machines, and personalize Beelzebub’s accommodation with furniture and decor. Returning to base provides a pause between expeditions where the player can handle these tasks and see the settlement change. Vehicle work ties directly to the next outing: modify the weapons, ammunition or engine, then select a machine appropriate to the route or enemy. The base also supports the narrative, because it is a place where the group’s life develops alongside the wider search. Residents and buildings accumulate through the player’s completed work, so the town reflects some of the campaign’s side-quest progress. The loop runs from leaving Spino to explore, fight and complete tasks, then returning to spend items and materials, upgrade machines and unlock more missions. This makes Spino more than a menu hub: it is both a preparation point and a settlement whose growth is connected to what the player does in the surrounding land.

The move into Forest Land changes the campaign’s visual and political setting. Unlike Sand Land’s wide desert, this neighbouring country is covered in lush vegetation and has its own villages, inhabitants, monsters and vehicles. Relations between the two lands have long been strained, with a tacit understanding intended to prevent open conflict; an incident involving the Forest Land Army disrupts that arrangement. Beelzebub and his friends meet new characters there, including Ann, whose past gradually unfolds as the player progresses. The change of region adds new routes and creatures that call for attention to the local vehicle options, while the campaign continues to support free access to Forest Land after it is unlocked. Players need not finish every Sand Land side quest before moving beyond the dunes. This structure allows the two regions to remain connected without making the desert a closed, all-or-nothing first chapter. New environments do not replace the search that brought the companions together; they widen the world around that search and introduce another set of people and tensions. The contrast between arid Sand Land and green Forest Land is expressed through geography, local populations, enemies and machines, giving exploration a distinct feel as the journey crosses between them.

A vehicle is needed to evade the Geji Dragon’s attacks and pursue it through the desert to its nest, where the party can choose how to confront it. The encounter, familiar to manga readers, shows that a vehicle can be part of an enemy’s pursuit sequence as well as a weapon or means of travel. SAND LAND is a single-player action RPG based on Akira Toriyama’s manga, developed by ILCA and published by Bandai Namco Entertainment. The campaign spans the Legendary Spring search and the neighbouring Forest Land story, where Ann—created by Toriyama—has a past that gradually unfolds. The Standard Edition contains the game; the Digital Deluxe Edition adds the Speed Demon Pack, Beelzebub decals and furniture sets, while the Collector’s Edition bundles a figure. The game launched on PlayStation 4 and 5, Xbox Series X|S and PC through Steam.

Beelzebub stands beside a large vehicle among the ruins.
Beelzebub stands beside a large vehicle among the ruins. Official game screenshot; copyright belongs to its respective owners.
Developer
ILCA, Inc.
Genre
Single-player action RPG