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About the game

PRAGMATA

Single-player science-fiction action adventure with simultaneous hacking and shooting

Diana appears in close-up against the wreckage of a lunar facility.
PRAGMATA · Game artwork

About PRAGMATA

After a lunar research station loses contact with Earth, investigator Hugh Williams is separated from his team and rescued by Diana, an android created from Lunafilament. Together they cross a facility controlled by a hostile station computer, combining Hugh’s firearms and suit thrusters with Diana’s hacking to survive threats and seek a route home in this single-player science-fiction adventure.

PRAGMATA is a science-fiction action adventure set in the near future, on and around a lunar research facility. Humanity has discovered Lunafilament, a material that can be refined and used to create almost anything when paired with the right data. The station built to research and develop it falls silent, prompting an investigation team to travel there. A lunar quake strikes after the team arrives, and Hugh Williams becomes separated from his colleagues, unconscious and badly injured. Diana, a young android known as a Pragmata, finds him. Their meeting starts a journey through a station whose automated systems and hostile computer have turned against the people who once worked there.

The story follows Hugh and Diana as they try to make their way back to Earth. Their circumstances put them together before they understand the station or one another: Hugh is a human investigator in a spacesuit, and Diana is an android made using Lunafilament. The facility offers evidence of a vanished human presence, while outside and inside its structures the pair encounter machines controlled by the station’s computer. Their developing relationship forms the narrative’s center. Their progress depends on cooperation, with Diana able to do things Hugh cannot and Hugh providing the physical and combat capabilities that let them face direct threats.

The defining mechanic is that the player controls both characters at the same time. Hugh moves, shoots and jumps while Diana hacks, creating a combat rhythm that combines aiming with a simultaneous puzzle interaction. Diana can enter enemy systems and expose weaknesses; Hugh can then direct his firearms toward the opened vulnerability. Rather than treating hacking as a separate menu or a pause between attacks, the game places it inside the encounter. The player has to track Hugh’s position and weapon use while completing Diana’s hack, then take advantage of the result. This makes their partnership part of moment-to-moment play as well as the story premise.

Diana appears in close-up against the wreckage of a lunar facility.
Diana appears in close-up against the wreckage of a lunar facility. Official game screenshot; copyright belongs to its respective owners.

Diana’s hacking changes the state of an enemy, allowing Hugh to target weak points that would otherwise be protected. Hugh’s side of the exchange is built around a range of firearms, while Diana’s work supplies an opening for those weapons to matter. The official descriptions emphasize combining their abilities against the many threats in the facility and describe the result as strategic action. The system therefore asks the player to make linked decisions: keep Hugh mobile and ready to fire, choose when to engage a target’s defenses, and use the vulnerability Diana creates. Those actions happen together rather than as alternating character turns, which distinguishes the combat from a standard third-person shooter where the player controls only one operator.

The same division of strengths shapes exploration. Hugh’s suit has thrusters that let him zip through the station, while Diana can hack security systems to unlock doors and clear routes. Movement and access are thus shared tasks: Hugh crosses physical spaces using his equipment, and Diana interacts with systems that govern where the pair can go. The lunar facility is described as cold and often eerily deserted, but enemy bots can remain hidden within it. The setting mixes stretches of traversal and investigation with the possibility of sudden resistance, so the pair must keep moving while watching for machine threats and barriers that require Diana’s skill.

Lunafilament gives the station’s technology and the android character a common foundation. It is a material used in a process that can create objects from data, and Diana herself is a unique android created with it. The station’s work on this material also helps explain why the environment contains engineered replicas and automated systems rather than functioning as a normal moon base. Capcom’s descriptions point to half-realized recreations of human civilization spread across the lunar surface and traces left behind by the facility’s missing inhabitants. These spaces are both routes to explore and clues to the events that led to the station’s isolation, though the game’s central question about what happened remains part of its story mystery. The material also connects this setting to information: it can be shaped into useful objects only when the necessary data is available. That detail makes the station more than a distant outpost; its research, security systems and artificial residents all sit within a world where digital knowledge can become physical things. The game uses this premise to make the lunar environment feel built around one technology, rather than a generic space station.

An armored figure aims a weapon inside a red-lit facility.
An armored figure aims a weapon inside a red-lit facility. Official game screenshot; copyright belongs to its respective owners.

PRAGMATA keeps its scope on a two-character, single-player journey through the lunar station. Hugh is the human member of the investigation team, equipped to move through the facility and fight with guns; Diana is the android whose hacking can affect enemies and infrastructure. The player’s attention moves between their concurrent actions, so navigating a corridor, opening a way forward and handling a hostile bot all draw on their combined abilities. Their objective remains direct: overcome the station’s computer-controlled threats and find a path back to Earth. The result joins science-fiction exploration with a combat system organized around coordination, while its story follows the growing partnership of two people who meet under extraordinary circumstances.

Developer
CAPCOM Co., Ltd.
Genre
Single-player science-fiction action adventure with simultaneous hacking and shooting