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Mika and The Witch's Mountain

Fantasy adventure; Steam lists Action, Adventure, Casual, Indie

Official Steam library artwork places the Mika and the Witch’s Mountain title over a blue sky and mountaintop.
Official Steam library artwork places the Mika and the Witch’s Mountain title over a blue sky and mountaintop.

About Mika and The Witch's Mountain

Mika leaves for witch training on Mont Gaun, but a broken broom leads her to work in the Island of the Winds’ delivery service. She carries parcels to villagers, earns service ratings and buys better brooms. Races, fishing, kitten care and elemental dungeons add other ways to explore.

Mika leaves home to train as a witch under Miss Olagari at the Stellar Lighthouse, where her mother trained before her. Olagari sends her down Mont Gaun and the broom breaks; reaching the summit again becomes the practical condition for beginning formal training. Allegra offers Mika somewhere to stay and introduces her to Greff, who runs the island’s delivery service. This gives the newcomer a reason to meet the residents of Orilla Town and to learn the routes between the town, mine, ostrich farm and mountain. The place has an economy as well as a fairy-tale look: magic coal extracted from Mont Gaun powers a smoke factory, and parcels travel between people with their own needs. Wind currents are another part of island life, sometimes strong enough to determine where a broom can go. The apprenticeship and courier job therefore share a landscape but have different purposes. Work for the townspeople pays for new equipment; the climb back toward Olagari tests what Mika can do with it.

The Delivery Card records the parcels Mika has taken on and the broad areas where their recipients can be found. Some jobs form chains, becoming available only after an earlier item is accepted or delivered. A package can carry heart markers for its condition and a special rule such as keeping it out of water, protecting it from impacts or reaching the recipient before a timer expires. The player must read that rule before choosing a route: skimming a lake may be quick but disastrous for one item, while a wide, obstacle-free approach protects another. Mika can change the active parcel, put it down and reset a misplaced one to its starting point, so the task is more than touching a destination marker. The recipient’s circumstances also make each delivery a small encounter. A memento, a parent’s concern for a child or an artist’s stalled work gives the parcel a meaning within the town. Customers award stamps for service, and better results bring more money toward broom purchases. The system connects careful flying, local stories and equipment progression in a single job.

Mika’s broom steers, dives, jumps and lands, while currents can lift her or add speed. Some currents run vertically; others push horizontally, and ruins contain wind portals that help her gain height. A gust can carry her into the next part of a route, but it can also make an awkward landing harder when the parcel is vulnerable to water or impacts. The delivery map identifies a general destination area, while a minimap in the upper-right shows Mika’s current position and can be enlarged with the right-arrow key. It does not turn a moving recipient into a permanently fixed landing marker. The player has to compare the marked area with visible buildings, paths and the person’s present location, then plan the last part of the approach. Flying low may reveal a street or doorway that is hard to read from above; gaining height at a current may make the wider route easier to understand. Navigation thus changes scale as Mika travels, from the shape of the island to the exact place where she can set down safely.

Mika speaks to a resident near an island lighthouse.
Mika speaks to a resident near an island lighthouse. Official game screenshot; copyright belongs to its respective owners.

Broom upgrades alter access and handling rather than merely raising a number. More capable models can reach parts of the island and mountain unavailable to Mika’s first equipment. The third and fourth brooms add a forward boost, useful for crossing a gap or entering a horizontal air tunnel; after that burst is spent, the broom descends until she lands or catches another current. Wind and launch points provide height before Olagari’s later training allows Mika to fly upward under her own control. Carrying capacity is another distinction between models. Her first broom can take one item, while later versions can hold several parcels or objects, making a route with multiple stops more practical. A flight with several deliveries still requires attention to each parcel’s condition and to the terrain between recipients. Purchases therefore change the shape of a working day as well as the reachable parts of the map. The boost helps with distance, capacity helps with errands, and the eventual upward flight opens a different axis of movement.

Churro Express turns the island’s air routes into seven timed races. Awan, an Ank who sets up a chocolate-and-churro business in Orilla Town, needs deliveries made before his food cools. His activity opens after the drone invoice parcel connected to Andros and the twins, so it grows out of Mika’s courier work rather than appearing as a disconnected competition menu. The courses ask her to carry speed through turns and air currents while following a prescribed route. A shortcut that works for an ordinary parcel may miss a race gate, and a broad turn may cost time even when it feels safe. Race rewards are Napopos for cosmetic purchases from Edgar the Crow’s shop; completing the set grants the Churrera outfit and a toy keychain. This differs from the residents’ stamp-based evaluation of ordinary deliveries. The same broom skills are involved, but the purpose and reward have changed: one activity asks for careful arrival with a specific item, while the other asks Mika to master a course against the clock.

Save the Kitties opens after Act 3 and changes the search from reading a delivery address to listening and looking. Five hungry kittens have taken shelter around Orilla Town. Mika can collect food cans at the Amazing Deliveries office, then follow meows and small paw prints to find each animal. The task encourages a different level of attention to familiar streets and corners: clues come from the environment, while the destination is a moving creature rather than a person waiting for a package. Chibig’s first content update also introduced a companion tied to Mika’s special training with Olagari. Edgar the Crow can fly alongside her when the Raven keychain is equipped. That appearance is a training reward activated through an accessory; it is not a prize for feeding the kittens. These additions give the town two new kinds of interaction beyond courier routes. One sends Mika through the settlement to care for animals, while the other makes an earned companion visible during later flights.

Mika flies on her broom over grassy cliffs and railway tracks.
Mika flies on her broom over grassy cliffs and railway tracks. Official game screenshot; copyright belongs to its respective owners.

Fishing offers a reason to examine Mont Gaun’s waters for O’Vel, a seafarer who misses his former life at sea. Mika needs a fish tank to carry a catch, and the fish may be elusive or found away from an obvious shoreline. That makes the activity a search for habitat and opportunity rather than another stamped parcel assignment. Lost objects ask for a different deduction: a sparkling kite or ocarina might suggest a particular owner among the island’s residents. Tarot cards and treasures are collected for their own sake, while outfits, broom trails and keychains change Mika’s appearance or accessories. Edgar’s shop includes designs shaped like a cat, crow, star and toy. These searches make the small island more layered than its main courier circuit. A player returning to a familiar spot may now be looking for a glint, an animal in the water or a person connected to an object, not merely a quicker flight line. The activities also give quiet time between a timed race, a fragile delivery and the demanding climb up the mountain.

The climb toward Olagari eventually takes Mika into three elemental mountain dungeons centered on fire, air and water. Their enclosed routes combine environmental puzzles with tests of her movement skills, giving the apprenticeship a different shape from work on the open island. A delivery asks her to preserve a parcel while navigating toward somebody else; these trials ask her to understand the space itself and use the broom’s available movements deliberately. Broom cosmetics reward completing the dungeons, while Olagari’s final training grants the Green Witch outfit and upward flight. That last ability is distinct from the earlier forward boost on upgraded brooms: the boost carries Mika ahead until it is spent, but upward flight changes how she can gain height. The mountain therefore provides both a destination for the story begun at the lighthouse and a new movement capability. Returning toward the summit brings the courier’s knowledge of currents, launch points and controlled landings into a set of more contained challenges.

Developer
Chibig, Nukefist
Genre
Fantasy adventure; Steam lists Action, Adventure, Casual, Indie