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About the game

Just Cause 4 Reloaded

Open-world action-adventure

A wingsuit approach crosses a tropical military installation.
Just Cause 4 Reloaded · Game artwork

About Just Cause 4 Reloaded

Rico Rodriguez travels to Solís to confront the Black Hand, a private military force serving dictator Oscar Espinosa. As he works with the Army of Chaos, Rico investigates his father’s past and the technology behind Solís’ extreme weather. Grappling, wingsuit flight and a customizable tether let him cross the country and improvise against hostile forces.

Rico Rodriguez arrives in Solís, a South American country where dictator Oscar Espinosa relies on the Black Hand, a powerful private military organization, to maintain control. Rico’s campaign has two linked aims: support the Army of Chaos rebellion and investigate his father’s connection to the technology used to harness the region’s weather. Gabriela Morales, commander of the Black Hand, is a central opponent, while the conflict draws Rico into a story about the people living under Espinosa’s rule and the forces shaping the country. The Steam Reloaded edition is described as including additional premium content along with previously released improvements and additions. Solís is an expansive open world with cities and rural communities as well as rainforest, desert and alpine terrain. The setting puts armed bases, transport routes and experimental weather systems into a single landscape that Rico can cross on foot, by vehicle or through the air.

The campaign’s territory system is organized around regions and a moving front line. Rico can explore across Solís early, but the Army of Chaos expands its controlled territory through a sequence of region-specific operations. Completing the required mission makes a neighboring hostile region available, after which the player assigns squad reserves on the map to move the front forward. Destruction of Black Hand infrastructure and control of certain regions help unlock those squads, so combat activity supports the larger advance. The firefights visible along the border provide context for the conflict, while the strategic change itself follows Rico’s missions and deployments. This makes territorial progress a combination of local action and a map-level decision: finish the operation, choose where the Army can advance, then enter the newly contested area for the next set of objectives.

Rico’s movement still depends on combining a grappling hook, parachute and wingsuit. The hook can pull him toward a surface or vehicle, and he can reopen the parachute to slow a fall or gain a launch point before switching into a glide. The wingsuit carries him across valleys, roads and open ground, while the parachute gives more controlled descent when he needs to land near a target. Solís’ height changes and weather make that movement useful for more than travel: a mountain ridge, a canyon crossing or a storm can alter the route between a mission marker and its objective. Cars, boats, helicopters and military aircraft provide other ways to cover distance or approach a fight, and the grappling hook remains available for hijacking, repositioning and connecting objects during those trips.

A wingsuit approach crosses a tropical military installation.
A wingsuit approach crosses a tropical military installation. Official game screenshot; copyright belongs to its respective owners.

The expanded grappler adds three kinds of tether device that can be arranged to suit a task. Retractors draw connected objects toward one another; air lifters attach balloons that raise an object; boosters attach rockets that propel it. Rico can connect vehicles, enemies and destructible targets, then use the resulting pull, lift or thrust to move them into one another or send them across a combat area. The system is adjustable rather than a single fixed trick: the player can tune parameters such as retraction speed, balloon lift and booster behaviour, including whether a rocket explodes when its fuel runs out. A loadout menu stores three combinations and lets Rico switch among them quickly. That means the same tool can serve as a mobility aid, a way to clear a path or a physics setup for turning nearby equipment into a moving hazard.

Grappler modifications and the campaign’s side activities add another progression track alongside territorial advances. Rico can take on tasks from contacts around Solís, including stunts and other challenges that unlock refinements for the retractor, air lifter and booster. Improvements affect how the tether acts—its pulling force, lift, speed or end behaviour—so completing an activity can open a new way to solve later encounters. The setup menu gives those changes a practical use by letting the player keep different configurations ready instead of rebuilding a tether each time. A more forceful retractor can pull two heavy objects together, while a balloon-focused arrangement can raise an object before rockets send it forward. The game’s systems support experimenting with the environment: the player can use a car, a fuel tank or a piece of industrial equipment as part of a chain rather than relying only on direct weapon fire.

Extreme weather is part of the playable environment as well as the story. Tornadoes, lightning storms, sandstorms and blizzards can interrupt a route or a firefight, shifting attention from a fixed approach to what the conditions allow. Rico also has experimental weapons that interact with those surroundings: the Wind Cannon projects a powerful gust that can displace vehicles and structures, while lightning weapons can strike targets or create a localized storm. The country’s vehicle range supports different kinds of movement and combat, from helicopters and military jets to sports cars and construction vehicles. Those machines can become part of the tether system too: a balloon can lift a vehicle, boosters can propel it, or retractors can pull it into an obstacle. The result is a combat loop built around weapons, movement and objects responding to physics, with weather adding another force the player must account for.

Rico fires while diving toward an armed helicopter.
Rico fires while diving toward an armed helicopter. Official game screenshot; copyright belongs to its respective owners.
Developer
Avalanche Studios
Genre
Open-world action-adventure