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ENSLAVED: Odyssey to the West Premium Edition

Action-adventure

Monkey and Trip shelter close together in a damaged interior.
ENSLAVED: Odyssey to the West Premium Edition · Game artwork

About ENSLAVED: Odyssey to the West Premium Edition

In a post-apocalyptic America reclaimed by nature, Monkey and Trip escape a slave ship and become bound by a hacked headband. As Monkey, the player protects Trip on her journey west, moving across ruined landscapes, fighting the machines that patrol them and using their different skills to overcome hazards.

ENSLAVED: Odyssey to the West is set 150 years after war and destruction have left America with few human survivors. Forest and vegetation spread across ruined cities, while mysterious slave ships capture people and carry them west. Monkey escapes one of these ships through strength; Trip, a technologically skilled prisoner, gets free through her own planning. She attaches a hacked slave headband to Monkey, binding his survival to hers. Trip wants to reach her home, and the headband gives Monkey a direct reason to accompany and protect her. Their arrangement begins as an uneasy bargain, and the westward journey follows the pair through a world where abandoned technology and hostile machines remain active even as nature covers the remains of human settlements.

The player controls Monkey throughout the main campaign, while Trip acts as a partner whose actions and safety matter during travel and combat. The pair’s skills complement one another: Monkey can cross gaps, climb and fight, while Trip uses her technical knowledge to read the environment and interfere with machines. A command menu lets Monkey direct her to move, create a decoy, open Trip’s Shop or heal him with a collected vial when the relevant option is available. The available commands can change with the situation. Some sections ask them to coordinate around hazards or devices, making Trip part of how the route is solved rather than only a character in the cutscenes. The story’s westward trip supplies the structure for a sequence of connected areas and encounters.

Traversal is built around Monkey’s agility. He runs, jumps, climbs handholds and swings across gaps as the route takes him through ruined structures and vegetation-covered terrain. The game marks usable surfaces and contextual actions, guiding movement through a designed path rather than an open-world map. Trip can send a captured dragonfly machine ahead as a remote camera to inspect parts of an area, revealing enemy positions and certain hazards before Monkey advances. It can expose nearby mine sensor ranges and help Trip relay information through Monkey’s headband. That information can shape whether he climbs around a threat or approaches it directly. In some stretches, Monkey rides the Cloud, a compact hoverboard-like vehicle used to move quickly along a set course; blue boosts in the environment increase its speed. The rider also steers through obstacles and ramps along its route. These sections break up foot traversal and combat with a different movement rhythm.

Monkey and Trip shelter close together in a damaged interior.
Monkey and Trip shelter close together in a damaged interior. Official game screenshot; copyright belongs to its respective owners.

When hostile mechs block the way, Monkey uses a staff for close combat. Light and heavy strikes can be linked into attack sequences, with blocks and dodges helping him stay clear of enemy blows. The staff also fires limited plasma and stun blasts: plasma ammunition damages targets at range, while stun ammunition temporarily disables them. This matters against enemies that are shielded, positioned out of reach or dangerous to approach immediately. Charged attacks can briefly stun an opponent, opening space to follow with another strike. Trip’s decoy can draw machine attention and let Monkey reposition, and her EMP can disable nearby enemies in a dangerous moment. Combat therefore draws on Monkey’s direct attacks and ranged tools as well as Trip’s interventions, with the encounter determining which of those options is useful.

Tech Orbs found along routes and released by defeated mechs provide the currency for upgrades through Trip’s Shop. The available categories cover Monkey’s shield, combat moves, health and staff ammunition. Investment can strengthen the shield and its recharge, expand the health gauge or regeneration, improve defensive and offensive attacks, and increase the power, speed or ammunition supply of staff blasts. Health packs restore health directly, while Trip can carry health vials that Monkey asks her to use through the command menu. These items support different decisions: an orb goes toward a lasting upgrade, whereas a health pickup or vial addresses immediate damage. Collectibles are distributed through exploration, so checking side ledges and paths can yield resources as well as route information. Cloud boosts add another pickup-shaped element, granting a temporary speed increase while riding the Cloud.

The Premium Edition adds Pigsy’s Perfect 10 alongside the Monkey-and-Trip campaign. Pigsy, a character from the main story, heads into Titan’s Graveyard to gather scrap for a machine companion. His separate adventure shifts the emphasis from Monkey’s climbing and staff fights toward stealth and shooting. Pigsy has a sniper rifle, a hookshot and a small mechanical companion called Truffles, so the extra campaign follows a different rhythm from the journey with Trip. The package also includes three character skins named Ninja Monkey, Classic Monkey and Sexy Trip. Those skins change how characters look; they are not new chapters in the westward story. Someone starting the Premium Edition can follow Monkey and Trip through the original campaign, then enter Pigsy’s separate story without mistaking its different equipment and objectives for upgrades to Monkey’s staff or Trip’s commands.

Monkey and Trip look toward a ruined structure reclaimed by greenery.
Monkey and Trip look toward a ruined structure reclaimed by greenery. Official game screenshot; copyright belongs to its respective owners.
Developer
Ninja Theory
Genre
Action-adventure