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ENDER MAGNOLIA: Bloom in the Mist

2D side-scrolling action RPG and Metroidvania

Lilac walks through the ruins of a vast, dimly lit building.
ENDER MAGNOLIA: Bloom in the Mist · Game artwork

About ENDER MAGNOLIA: Bloom in the Mist

Lilac wakes in an underground laboratory in the Land of Fumes, where toxic vapours have driven artificial Homunculi mad. As an Attuner, she sets out with the companions she befriends to recover her memories, find lost friends and save people on both sides of the kingdom’s divide.

ENDER MAGNOLIA takes place decades after the Rain of Death in the Land of Fumes, a kingdom built around magical resources beneath its surface. The kingdom created artificial life forms called Homunculi to advance its development, but toxic Fumes drove many of them into madness. Lilac awakens in an underground laboratory with no memory of her past. She is an Attuner, someone with the power to save Homunculi whose minds have been lost to the Fumes. Her journey brings her alongside Homunculi connected to the kingdom's downfall as she searches for her memories and missing friends. The story's central question is how humans and Homunculi can be saved in a place where the two groups live within the same troubled society.

The Land of Fumes is a side-scrolling world that links its history to the spaces Lilac explores. Abandoned cities sit alongside laboratories, a Sorcerer's Academy and large factories, reflecting a society shaped by both magic and mechanical development. The setting has a clear vertical pull: important resources and the source of the Fumes lie underground, and routes through the kingdom lead Lilac into places built around that power. Exploration means moving through these connected areas, meeting people and uncovering more of the world's past. Befriended Homunculi can help Lilac reach ledges, cross gaps and move along walls, so traversal abilities turn earlier-looking spaces into places worth revisiting. The journey follows destruction and the possibility of rebirth, while keeping the fate of the kingdom's people and Homunculi at the centre of Lilac's search.

Movement and combat are tied to the Homunculi who become Lilac's companions. Her Attuner abilities let her rally them and draw on their skills, giving her a range of attacks instead of relying on a single weapon. The available abilities include close-range choices such as swords and scythes, as well as ranged attacks with firearms and drills. Players can mix these skills to suit their approach to enemies. The companion system also matters when navigating the world: befriended Homunculi help Lilac leap higher, climb walls and grapple across obstacles. Finding a new route can therefore depend on the abilities she has gained, connecting relationships and combat growth with access to more of the Land of Fumes.

Lilac walks through the ruins of a vast, dimly lit building.
Lilac walks through the ruins of a vast, dimly lit building. Official game screenshot; copyright belongs to its respective owners.

Fights ask Lilac to read enemy attacks and choose which companion abilities fit the situation. The thirty available skills provide different ranges and attack styles, so a loadout can combine quick close attacks with tools that reach enemies farther away. Strong opponents make positioning and timing matter as much as selecting a skill. The game supports several difficulty levels, letting players choose a more demanding fight or a gentler pace for following the story. That flexibility changes how much pressure combat adds to exploration, while the same basic tools remain available: Lilac can learn her opponents, adjust her abilities and keep moving through the kingdom with the Homunculi beside her.

Equipment, relics and other items provide another way to shape Lilac's progress. Useful objects are scattered through the world, and craftories give her places to purchase items. Resources taken from defeated enemies can be used to enhance equipment, tying combat to improvements that carry into later encounters. Relics and items add further choices as the collection grows. Together with the companion skills, these upgrades let players tune Lilac's setup around the kinds of attacks and support they prefer. They also give exploration a practical reward: a detour or a difficult encounter may lead to materials or equipment that change how prepared she feels for the next stretch of the journey.

The search for memories and friends unfolds beside the effort to understand the Fumes and the Homunculi's place in the kingdom. Lilac meets people and befriends Homunculi while learning why the artificial beings were made and what went wrong beneath the surface. Her power to save them gives encounters a purpose beyond clearing a route: the journey is also about who can be brought back from madness and how humans might live alongside them. The ruined setting preserves traces of the kingdom's ambition, from its magical resources to its factories and laboratories, while its inhabitants show the cost of that history. Lilac's next steps take her deeper into a world whose past is connected to her own lost memories.

Lilac and a companion fight a winged creature beneath a broken clock.
Lilac and a companion fight a winged creature beneath a broken clock. Official game screenshot; copyright belongs to its respective owners.

The presentation keeps Lilac’s discoveries close to the kingdom’s emotional stakes. Two-dimensional art and animation set ruined machinery, deserted streets and imposing institutions beside characters whose relationships survive the catastrophe. Mili, the group that scored ENDER LILIES, returns with music for this later story. The sound and imagery support a journey about destruction and possible rebirth rather than treating the Land of Fumes as a sequence of anonymous combat rooms. Conversations and cutscenes develop Lilac’s connections with her companions as she learns more about the society that made them. Exploring a laboratory may answer one question about that society, while a new Homunculus ability may make another route reachable. The mystery, movement and combat all turn on the same act of forming bonds with beings the Fumes have harmed.

Developer
Adglobe and Live Wire
Genre
2D side-scrolling action RPG and Metroidvania