About Dishonored: Death of the Outsider
Dishonored: Death of the Outsider is a standalone adventure starring Billie Lurk, a former assassin who reunites with her mentor Daud in Karnaca. Using Void-linked artifacts, weapons and a new set of abilities, Billie investigates a dangerous plan involving the Outsider through missions that support stealth, combat and optional paid contracts.
Dishonored: Death of the Outsider is a standalone first-person action-adventure in the Empire of the Isles, set after Dishonored 2 and centred on Billie Lurk. Billie is a former assassin whose life has taken her through the streets and criminal underworld of the empire; she returns to work with her old mentor Daud, who has one last operation in mind. Their target is the Outsider, a supernatural figure connected to the Void and to the powers that have shaped earlier events in the series. The story brings Billie into Karnaca, the coastal city introduced in Dishonored 2, and sends her into districts occupied by the city’s authorities, criminal groups and ordinary residents. The premise closes a thread that began with the first Dishonored, but the game is structured as its own adventure with Billie as the only playable protagonist.
The missions are arranged around a main objective and a series of spaces that can be explored in different orders. Karnaca’s streets connect public areas, guarded interiors, businesses and rooftops, while restricted locations invite the player to look for doors, windows, balconies and service routes. Billie can listen to nearby conversations, read documents and inspect objects to learn who controls a place or what is happening there. These clues help make sense of the people and security systems around an objective, including the Eyeless, a criminal faction associated with the Spector Club. A mission might lead into that club or past a bank, but reaching the marked destination is only one part of the work: routes through surrounding rooms, patrols and locked spaces can reveal further options. The game supports stealth and direct combat, so discovery and planning can prepare a quiet entry or a confrontation.
Billie’s Void abilities come through the artifacts connected to her eye and arm, giving her a toolkit distinct from Corvo’s and Emily’s powers. Foresight pauses the action while Billie projects herself from her body to scout nearby space, identify people and objects, and mark points of interest. She returns to her body with information that can help time a crossing or choose a route; events continue afterward, so a guard’s position may change before she acts. Displace works through a placed marker: Billie sets a destination and teleports to it when she chooses, rather than blinking immediately to the aimed spot. That makes it useful for crossing gaps and reaching ledges, and its marker can be set in advance as a possible route back. Foresight and Displace can work together, allowing the player to scout a destination and establish a movement option before entering a more dangerous area.

Semblance changes how Billie approaches people and guarded spaces. She can take the appearance of a person she has approached and use that identity to move through places where Billie herself would attract attention. The ability depends on getting close enough to a target, so the player must first find a way to reach an isolated or distracted person. Wearing another face can support infiltration and access to social situations, while Foresight helps survey who is nearby and Displace offers a route in or out. These abilities are not simply substitutes for weapons: they turn proximity, observation and timing into part of the plan. Billie can also use ordinary movement, stealth takedowns, weapons and gadgets, and she can switch between them when a route becomes unsafe. Her Void energy recovers on its own after use, changing the resource rhythm from earlier games where players gathered or bought mana potions to restore their abilities.
Black Market shops appear in Karnaca’s districts, providing a place to buy items and upgrades with money earned during missions. They also offer Contracts, optional jobs from local clients that add another purpose to exploring an area. A contract may ask Billie to remove a target while making the death look accidental, kidnap a person and deliver them alive, or locate someone and escort them to a destination. The instructions can send her to parts of a district she might otherwise pass by, and the job itself may require a different approach from the main mission. Bethesda’s examples include a bartender to be taken alive from the busy Spector Club, a mime whose death should appear accidental, and a missing man to be found and delivered to his brother. Contracts can be failed without ending the campaign, but the client’s reward is lost. Money from completed work helps pay for the equipment and upgrades available through the black market.
The city’s obstacles combine people, mechanisms and security devices. Guards watch entrances and patrol common routes, while alarms can raise the threat if Billie is spotted. Traps and tools allow her to shape an encounter, and the level’s layout can matter as much as the weapon selected: a high ledge, side passage or alternate door may let her avoid a group rather than defeat it. Semblance adds a social route through spaces where a disguise is useful. These options can be combined with close combat or ranged attacks if the player chooses to confront enemies. Death of the Outsider removes the earlier games’ chaos tracking system, and Billie’s automatically recovering Void energy means the player can use powers regularly rather than save every charge for a later crisis.

The main campaign contains five stages, with the final objectives drawing the investigation toward the Outsider and the Void. Completing the campaign unlocks Original Game Plus, which lets Billie replay with a selection of powers from Dishonored 2, including abilities associated with Corvo and Emily. This mode is distinct from the standard campaign’s set of Billie-specific powers. The first Dishonored and its Daud-led story add-ons remain separate works: Death of the Outsider continues series characters and history, but it is a standalone Billie Lurk game rather than a DLC chapter of the original Corvo campaign.
- Developer
- Arkane Studios
- Genre
- First-person stealth action-adventure
