About Baldur's Gate II: Enhanced Edition
Baldur’s Gate II: Enhanced Edition follows the protagonist after capture by the wizard Irenicus, whose experiments threaten to take the power bound to their birth. Gather a party in Amn, pursue the escapee across the region, and confront the conflict surrounding that power. The edition includes Shadows of Amn, Throne of Bhaal and a separate gladiatorial campaign.
Baldur’s Gate II: Enhanced Edition begins with the protagonist imprisoned in a laboratory beneath the control of the wizard Irenicus. After escaping the opening crisis, the player enters Amn, a wealthy trading realm where magic is viewed with suspicion and rival groups pursue their own influence. The immediate search for Irenicus develops into a struggle over the protagonist’s inherited power and the consequences of what that power might become. This is a continuation of the Bhaalspawn story begun in the first Baldur’s Gate, but it starts a new campaign in a different region and with a different central conflict. Streets, wilderness routes, temples and dungeons each bring new characters and competing requests into the journey. The player decides which leads to follow, when to assist people encountered along the way and how much attention to give the surrounding conflicts while the search continues.
Character creation shapes how the party handles those challenges. The player can build a protagonist from race, class, alignment, abilities, proficiencies and class kits, or import a character from a save or character file. Non-human characters may combine eligible classes and advance in them together, while humans can dual-class later; kits specialize many single classes by trading limitations for distinct advantages. A mage chooses spells to learn and later memorizes a working selection from the spellbook, whereas a sorcerer selects spells known and casts from that repertoire. Thieves allocate points to abilities such as opening locks, detecting traps and stealth, then make further choices when levels grant new skills. Experience improves each character according to class, and level-ups can add abilities, proficiencies or spells. Since the party can bring several roles together, these choices determine who handles a locked door, who holds a battle line and which forms of magic are ready for the next encounter.
The journey uses connected local maps and a regional world map rather than one continuous landscape. Characters reveal nearby ground by moving within line of sight; unexplored space remains dark, while places seen earlier are still shaded when out of view. At a region’s travel edge, the party can choose among destinations already reached or revealed by directions. The journal and map keep track of developing quests and locations as the player moves between Athkatla and settlements, ruins or other areas of Amn. Interacting with the world means talking to residents, entering buildings, inspecting objects, opening containers and finding passages onward. A character’s class determines useful interactions: a thief can detect and remove traps or open locks, while dialogue may depend on who is selected and the party leader’s social attributes. Side stories can take the group away from the main pursuit, creating a route through the region that reflects the player’s priorities.

Combat continues the series’ real-time-with-pause approach. A round is resolved in the background while the player can stop the action, select individual characters or the whole group, and assign movement, attacks, spells and item use before unpausing. Automatic pause settings can be tuned to make encounters easier to manage. Equipment and weapon proficiencies make preparation matter: characters have quick weapon slots, and using a weapon without suitable proficiency brings attack penalties. Armor class and attack rolls determine whether strikes land, while spells and special abilities can protect allies, obstruct enemies or change how an encounter unfolds. Party formation controls who is positioned in front when hostilities begin; scouting a dim passage, disarming a trap and choosing where spellcasters stand can prevent a difficult fight from becoming chaotic. The game’s pause-and-command rhythm lets the player coordinate a multi-character group while the underlying rules resolve each action.
Spell preparation, thief skills and resting create a resource cycle between encounters. Mages and priest spellcasters choose which known spells to memorize, then use those selections before replenishing them through rest; a rest also advances in-game time and can be interrupted by nearby enemies. Characters gain access to more options as they level, but the player still chooses how to develop weapon styles, thief abilities and spells known or memorized. Some class abilities are situational: stealth can keep a thief out of sight, a successful approach from behind can enable a backstab, and trap-finding must remain active while moving for the character to detect hazards. Loot and shops supply weapons, armor, potions and other equipment, while inventory space and party composition shape what is practical to carry. These interlocking choices make preparation an active part of travel: the party can adjust its formation, equipment and spell selection before stepping into another dangerous place.
The Enhanced Edition combines the Shadows of Amn campaign with Throne of Bhaal, which begins after the main story and carries the Bhaalspawn conflict into Tethyr; Beamdog identifies Watcher’s Keep as a major dungeon in that expansion. The edition also contains The Black Pits II: Gladiators of Thay, a distinct arena story about surviving staged battles and traps, rather than another chapter of the Amn pursuit. Four Enhanced Edition characters bring additional quests into the main game on PC and Mac: Rasaad, the Sun Soul Monk; Dorn, a Blackguard; Neera, a Wild Mage; and Hexxat, a Thief. Their personal conflicts add optional threads alongside the central campaign, while the included expansion continues the protagonist’s saga on a larger scale. Keeping these strands separate helps explain the package: one is the main search through Amn, one is its direct story continuation, and one is a standalone gladiatorial campaign.

- Developer
- Beamdog
- Genre
- Adventure, RPG
