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About the game

Assassin's Creed Origins

Action, Adventure, RPG

Bayek crosses a sunlit desert with weapons on his back.
Assassin's Creed Origins · Game artwork

About Assassin's Creed Origins

In Ptolemaic Egypt, Medjay Bayek and his wife Aya pursue the masked figures responsible for their son's death and uncover a wider political conspiracy. Travel from desert settlements to Alexandria and the Nile, scout with the eagle Senu, and develop Bayek through quests, equipment, stealth, and open combat as the foundations of the Hidden Ones take shape.

Assassin's Creed Origins is set in Ptolemaic Egypt, when the kingdom is ruled by the Greek-speaking Ptolemaic dynasty and Roman power is pressing into the region. Bayek of Siwa is a Medjay, a local protector whose work brings him into contact with ordinary people as well as rulers and soldiers. After the death of his son Khemu, Bayek and his wife Aya pursue the masked members of the Order of the Ancients. Their personal search widens into a struggle over who will control Egypt and how power is exercised there. Cleopatra and Julius Caesar appear within this historical setting, while the campaign traces an early chapter in the history of the Hidden Ones, the organization that develops into the Assassin Brotherhood.

The map links regions with distinct terrain and settlement patterns rather than treating Egypt as one continuous city. Bayek begins in Siwa, then travels through places that include Alexandria, Memphis, the Nile Delta, the Giza plateau and stretches of desert. The river provides a route between communities, while roads, boats, horses and camels help cross the broader landscape. Towns, farms, temples, tombs and military camps each create different reasons to climb, investigate or fight. Open country also brings animal threats and hidden places into view, so a journey between story objectives can become a hunt, a tomb exploration or a stop to examine a local problem. Climbing is less about threading through dense rooftop routes than gaining height on cliffs, walls and monuments to survey the ground below.

Before entering a guarded site, Bayek can send Senu, his eagle, above the area. From this aerial view the player can mark enemies, identify useful targets and notice chests or entrances that are difficult to see at ground level. That information supports several approaches: slip past the guards, enter from a less watched side, distract individuals, use a bow from range or accept a direct fight. Ubisoft's stealth overview notes that the game previews expected damage for attacks, which helps distinguish a likely silent takedown from a hit that will alert a camp. Players can also use nightfall, when fewer guards may be active, and stalking zones such as reeds to reduce exposure. Senu remains useful after scouting, including for locating targets during a search, but the player still has to navigate the camp and carry out the plan as Bayek.

Bayek crosses a sunlit desert with weapons on his back.
Bayek crosses a sunlit desert with weapons on his back. Official game screenshot; copyright belongs to its respective owners.

When stealth gives way to combat, Origins uses weapon statistics and character level to make preparation matter. Bayek carries a melee weapon and shield, with several kinds of weapons offering different reach, speed and combat traits; bows provide separate options for controlled shots or sustained pressure. Blocking, dodging and choosing when to close distance matter against groups, while stronger enemies and bosses ask the player to read their attacks instead of relying on a single hidden-blade strike. Weapons can be looted, sold or dismantled, and merchants let Bayek upgrade favorite equipment so it remains closer to his current level. Story and side quests also award gear and experience. If a target substantially outlevels Bayek, the difference affects both survival and whether an assassination can finish the job, making the equipment screen part of preparation rather than a cosmetic pause.

Experience points raise Bayek's level and grant ability points for a connected skill graph with three broad specializations. Warrior skills improve close fighting and add combat moves; Hunter skills build bow use and stealth; Seer skills develop tools and ways of manipulating encounters, including poison and animal-related abilities. The layout offers several routes instead of one narrow ladder, so a player can take a practical ability early and branch toward a preferred style later. Progress also involves crafting upgrades from materials found through hunting, looting and dismantling equipment. These upgrades improve pieces such as the breastplate, bracer, quiver, tool pouch and hidden blade, increasing survivability or capacity. Main quests have suggested levels, and some story features unlock as the campaign advances, so regional errands, location objectives and personal side stories can supply experience while adding context to Bayek's work.

Quests are a major way of meeting the people who inhabit this version of Egypt. Some return to the Order investigation, while others begin with a farmer, soldier, parent or traveler asking Bayek for help and develop into short stories about local pressures, family ties or religious practice. Their situations are not interchangeable markers: they introduce different communities and the effects of Roman and Ptolemaic rule on daily life. Exploration also connects to Bayek's family through the stone-circle activity. Finding the scattered sites and aligning constellations unlocks conversations in which Bayek and Khemu look at the stars and discuss Egyptian deities, family and loss. These scenes give the player a quieter route into Bayek's character alongside the main pursuit. Together, the investigations, optional stories, environmental discoveries and equipment progression define what the base game asks the player to do across its regions.

Bayek and his eagle overlook the Sphinx and pyramids at night.
Bayek and his eagle overlook the Sphinx and pyramids at night. Official game screenshot; copyright belongs to its respective owners.
Developer
Ubisoft Montreal
Genre
Action, Adventure, RPG