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Wolcen: Lords of MayhemV4mp Wiki
PC; base game

Let the Weapon Pick Your Skills

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Wolcen: Lords of Mayhem advertises itself as a hack-and-slash free from class boundaries, and the publisher is specific about what replaces them: your weapons set the rules for your skills types.

The weapon is the class

Four steps of Wolcen character building: choose a weapon, learn its stance and combos, unlock its skill types, and swap weapons to change the rules.
The weapon is the class. Open the full image.

With no class to choose at the start, the meaningful decision happens every time you equip something new. Because weapons come with their own stances and combos, learning a weapon is learning a playstyle rather than a damage number.

Change the weapon, change the rules

If the weapon determines which skill types you can use, then swapping it rewrites your options rather than just your stats. That makes a weapon change the cheapest way to test a different build, before spending anything permanent on the passive tree.

Expect the creatures to have patterns

The store describes strategic fights in which creatures have complex patterns. Since the game is free of class boundaries, the answer to a pattern is often a different weapon rather than more of the same damage.

Weapons decide the options, and the resources behind them decide the rhythm: read working the three resources. Permanent progression is covered in the Gate of Fates and your skills.

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