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Warhammer 40,000: Rogue TraderV4mp Wiki
PC and console; isometric turn-based RPG with your own voidship

Gather a Retinue That Changes

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Rogue Traders never travel alone, and the store builds the retinue out of three very different kinds of people: righteous heroes, twisted psykers and perfidious xenos.

Three kinds of company

Four parts of a Rogue Trader retinue: who joins you, what they give in counsel and battle, what you give by guiding their journeys, and how their destinies change.
Not a one-way relationship. Open the full image.

All of them are described as ready to follow you into the darkness between the stars. Naming the categories rather than the individuals is useful, because it tells you what kind of advice and capability you are assembling rather than which specific person you should go and find first.

What the retinue gives you

They will offer you counsel, aid you in battle, and allow you to amass ever more power. Because those three are listed together, the retinue is doing three jobs at once: information, combat strength, and the politics of a domain that keeps growing underneath you.

What you give them

In return you can guide them through their own personal journeys, changing their destinies forever. That reciprocity is the part worth planning around, since the store presents it as a two-way arrangement rather than a one-way relationship in which they exist only to help you.

The ship they sail on is covered in sailing the Koronus Expanse. How they help in a fight is covered in fighting from cover in turn-based combat.

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