Build From Skills, Weapons and Armour
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The store promises you can build the ideal character for the most intense combat by choosing from countless combinations of skills, abilities, weapons and pieces of armour.
Abilities and gear answer together
The publisher lists skills, abilities, weapons and armour in one breath, which is a hint that they are one decision rather than four. A weapon that does not suit your ability set is a mismatched half, however good its numbers look.
Side quests are still main-line content
Quest lines are described as rich in political intrigue, romance, sinister magic and whimsy, and as central to the primary mission rather than optional filler. Treating them as chores means skipping the content the store itself highlights.
The expansions are already in the box
Re-Reckoning includes the original DLC, from Teeth of Naros to Legend of Dead Kel. Since that content sits inside the same character progression, the DLC regions are part of the same build plan rather than a separate mode.
Explore the regions you are told about
Rathir, Dalentarth and the Brigand Hall Caverns are named as the kind of places the world holds. With a sprawling map and no fixed order, the practical advice is to follow curiosity and let the Destiny system absorb the result.
Where that build is going is decided by the Destiny system, and how it fights is covered in mixing magic with melee.
