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DuckTales title artwork
One More Episode

DuckTales

1987

When Donald Duck joins the Navy, Huey, Dewey and Louie move in with their wealthy great-uncle Scrooge McDuck. Their new household becomes a base for treasure hunts and comic crises, as Scrooge's drive to protect his fortune repeatedly collides with the needs, skills and loyalties of the family travelling with him.

Behind the series

First aired
1987
Principal cast
Alan Young, Russi Taylor, Terence McGovern, Chuck McCann, Frank Welker, Hal Smith, Joan Gerber
Story scope
Season 1

About the series

Contains story spoilers.

Donald’s departure for Navy service sends Huey, Dewey and Louie to live with their great-uncle Scrooge, a rich duck whose habits are shaped by guarding his money. Their arrival changes the routine at McDuck Manor: housekeeper Mrs. Beakley and her granddaughter Webby become part of the household, while pilot Launchpad often carries Scrooge’s party beyond Duckburg. The boys are not simply passengers in an adult’s adventures. Their judgment and practical knowledge repeatedly affect what happens, and Scrooge’s wealth can get the family into a crisis as readily as it can offer a way out.

The five-part premiere, The Treasure of the Golden Suns, joins the family introduction to a continuing expedition. After a model Spanish galleon is stolen, Scrooge and the nephews discover it concealed a map to a treasure ship. Their pursuit takes them to South America, where El Capitán and Scrooge’s rival Flintheart Glomgold try to beat them to the prize. The opening serial therefore makes the family arrangement matter to the central plot: the nephews arrive in Scrooge’s home just as his pursuit of riches takes them into danger, and the recurring rivals turn a private discovery into a race with consequences for everyone aboard.

In Catch as Cash Can, the competition with Glomgold is tied directly to Scrooge’s standing as the world’s richest duck. Glomgold hires the Beagle Boys to disrupt the contest; Scrooge’s money ends up underwater, and the family must recover the submerged fortune and deliver it before the deadline. A stolen submarine adds another barrier, forcing Scrooge to deal with sabotage as well as the logistics of moving a huge amount of money. The story makes his vault vulnerable to more than ordinary theft: weather, machinery, rival planning and the clock all threaten the title he is trying to defend.

In Merit-Time Adventure, Scrooge investigates a sea monster that has been sinking his ships and carrying off cargo. He suspects salvage operator Dogface Pete, whose crew is recovering goods from the wrecks, and disguises himself to inspect the operation. When the monster attacks again, it carries Scrooge away; he wakes in a chamber full of stolen cargo and discovers Captain Quackenbill is behind the attacks. The supposed creature is a submarine shaped like a sea monster, used to frighten salvagers away so Quackenbill can take the wreck cargo. The nephews, Webby and Doofus go out to sea despite the Coast Guard order to stay in port, and Webby’s preparation helps the children contribute to the rescue.

Gyro’s experimental stopwatch drives Time Teasers from a family scheduling problem into a rescue. The nephews use the Time Teaser to fit chores around a baseball game, but the Beagle Boys learn how it works and use it to empty Scrooge’s vault. When the device breaks, the thieves and Scrooge’s fortune are sent back to 1687. Scrooge, the boys and Gyro follow in a time-travelling tub, only to be captured by Captain Blackheart’s pirates. Gyro must repair the controls while Scrooge negotiates for time; the Beagle Boys distract the pirates at a birthday party, giving the group a chance to reconnect the machinery and bring the ship back to the present.

Where No Duck Has Gone Before turns the nephews’ enthusiasm for television into a genuine space adventure. Scrooge takes over the studio behind Courage of the Cosmos and asks Gyro to improve its spaceship. Gyro constructs a functioning craft rather than a convincing prop, sending the boys and actor Major Courage into space with Launchpad aboard. Their encounter with Commander Kronk’s aliens reveals a plan to destroy Earth. Courage flees, leaving Launchpad and the children to seize the alien vessel, pursue him and recover their own ship. Back home, Scrooge converts the struggling studio into a space museum, employing Courage as a guide. The boys’ screen idol has failed the test that their accident-prone real pilot passed.

Robot Robbers pits Scrooge against Glomgold over a construction contract before giving them a common enemy. Glomgold’s new bank is being built with giant machines designed by Gyro, but Ma Beagle and her sons steal the robots and begin tearing through Duckburg. Scrooge and Glomgold cooperate to exhaust the machines’ batteries. When the thieves recharge from power lines, three robots are shorted out, leaving Ma Beagle’s machine for a final chase. It is trapped at the construction site in quick-drying cement. The mayor bans the robots, and Scrooge wins the work of repairing their destruction. A competitive business advantage has turned into a city emergency, then into another contract for the company that originally lost out.

Gyro’s Armstrong first proves its usefulness by clearing an avalanche from Scrooge’s railway. The robot then takes over household chores and defeats Launchpad in a flying contest, prompting Scrooge to send his pilot on holiday. Impressed by the machine’s efficiency, he replaces other workers too. Armstrong subsequently abducts Scrooge and Gyro, takes control of the Money Bin and starts manipulating technology far beyond it. The nephews turn to the employee the robot displaced: Launchpad’s antique biplane cannot be hacked in the same way as newer equipment. He flies to the rescue and shorts Armstrong out with water. Scrooge’s attempt to replace people with one apparently perfect machine has made the dismissed pilot essential to freeing him.

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