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Nine SolsV4mp Wiki
PC and console; base game

Explore New Kunlun Before the Next Sol

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Nine Sols is framed around a vengeful quest to slay the 9 Sols, the rulers of New Kunlun. The publisher describes the city as interconnected regions, which makes exploration the preparation phase for every boss.

Re-walk the region you thought you finished

Four checks before the next Nine Sols boss: revisit open regions, bank upgrades, review deflection, talisman and bow answers, and leave a fight you are not ready for.
Four checks before you commit to a Sol. Open the full image.

Interconnected regions mean a new ability or a new route changes an older one. A district that felt complete often contains a branch that only opens from the other side, and the store describes traversing New Kunlun as its own feature rather than filler between bosses.

Check which of your three answers is failing

The official feature list gives you three tools: deflection, the bow, and the talisman. When a Sol keeps winning, name what is actually beating you, because a boss described as a larger-than-life guardian usually punishes one specific answer while leaving the others open.

Leave and return prepared

Because the Sols are rulers of the realm rather than optional encounters, the honest option is to walk away from a fight you are not ready for and come back with the upgrades the rest of New Kunlun is holding. Nothing in the official description suggests the order is fixed for you.

Start from the mechanics rather than the map: deflection is the default answer and the bow covers what deflection cannot.

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