Choose Your Arisen and Vocation
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Dragon’s Dogma 2 is described as a single player, narrative driven action-RPG that asks you to choose your own experience rather than follow a prescribed build.
Four choices, not one
The store lists what you choose: the appearance of your Arisen, your vocation, your party, and how you approach different situations. Grouping them together matters, because party and approach are decisions the game expects you to keep making rather than settings you lock in once before the first quest.
Vocations decide the shape of combat
Swords, bows and chanted magick are the named tools, and the vocations are what give you the ability to approach combat the way you want. That wording puts the emphasis on the style of fight you actually enjoy rather than on a ranking, so the useful first question is which of those three feels like yours.
A sequel, not a tutorial
The store calls this a long-awaited sequel to a single player, narrative driven series and describes a deep, explorable fantasy world. Coming in with a rough idea of the Arisen you want is more useful than a fixed strategy you would have to abandon the first time a monster does not cooperate.
Who travels with you is covered in borrowing two Pawns from other players. How to handle what you meet is covered in reading the monster before the fight.
